At first you'll have to budget yourself, but like with all Nippon Ichi games, you'll eventually have enough cash to pay off the US national debt so unit and summoning costs don't really matter. Leaders also get a boost to their stats from the other units in the room, and you can increase the boost that they give, effectively making it so that Revya is the only unit you have to power level in the game, saving you some time and grief. Generic characters can be bought in order to fill up your army (since you only get about a dozen or so story characters to use), and what's even better is that they can be bought at whatever level you want so long as it is less than or equal to Revya's current level. The room system isn't very intuitive, but it does have its good points too. It makes things a bit of a pain in the ass for most of the main story really. Unfortunately, in typical for Nippon Ichi fashion, the game only gives you a quick run through of the bare basics of battle, rooms, etc and then leaves you on your own to figure out all the other important details you need to know. You are unable to revisit cleared maps for grinding purposes though. Initially the only squad on the field is Revya's, but you can summon other squads onto the field in exchange for a little money. The actual battle animations are carried out on a separate scene, a little bit like in La Pucelle, if you've played that. Battles are done with whole squads of characters (up to 9 in a squad/room), but on the map they're represented by the leader character. Battles take place on a grid-based map and are menu based and turn based, although units can sometimes move more than once in a single turn. Nippon Ichi's games tend to be some sort of SRPG, but each one plays fairly differently from each other, and Soul Nomad is no exception. Not spoiling anything on that one though. The best part of the story is (though admittedly it, or even just the story of Soul Nomad in general, is not something I expect everyone to like) the alternate storyline you unlock after completing one cycle. There's also a few characters from other Nippon Ichi games too, though all but one of them is entirely optional. Speaking of Nippon Ichi, Soul Nomad also sports their wonderful brand of humor that you're familiar with if you've played some of their other titles. There's also a few other endings you can get to prematurely end the story for fun, as is typical with Nippon Ichi games. The end of the main story has multiple ending variations, depending on which character you built the strongest "relationship" with during the game. The game constantly hints at some interesting things that happened in the past and about what's really going on. There is enough to keep you going though. Not saying that the story is terrible or anything, but there's better ones out there. There's also a lack of lore/world building. The story itself jumps between boring moments that occasionally feel like padding, and more interesting ones, usually during the parts that involve the World Eaters. Gig is also just a terribly amusing character, and Yuri Lowenthal's voice acting for Gig is psyducking fantastic if you ask me. They carry the story really in my opinion, mainly because they have the most screen time, interaction, and character development. But there are a few good characters in the game, such as Gig and Revya. The majority of the characters are kind of uninteresting and somewhat underdeveloped, maybe even a little cliche, even with some of the optional conversations you can have with them. And then things go from there.Īnyway, Soul Nomad's story and characters are a mixed bag. The main character (whose name and gender you get to pick, default name is Revya) is forced to house Gig inside their body and is tasked with using his immense power to destroy the World Eaters and deal with the other problems of the world. Jump ahead 200 years and the World Eaters are beginning to awaken. The World Eaters become dormant, and all is well.for a time. However, before humanity was wiped out, Gig was defeated and sealed away by Layna, the daughter of the man who conquered the world decades ago. The basic premise of the plot is that once upon a time, the Master of Death, Gig, came to the world with his 3 behemoths, the World Eaters, and laid waste to the land. But I don't care, I'm writing a review for it anyway. You've probably never even heard of this game, or have only heard it mentioned through Disgaea DLC. Soul Nomad and the World Eaters (known as Soul Cradle in Japan) is a SRPG made by Nippon Ichi Software and released in 2007 for the Playstation 2.
0 Comments
Leave a Reply. |